Is the Sims 3 Worth Playing Again 2018
The Sims videogame officially turned 20 years old on the Tuesday (quaternary Feb) and although the original game is inappreciably played anymore, the franchise lives on. About people have heard of The Sims with many having seen footage of it or fifty-fifty played it. The original game became the biggest selling PC game always not long later on it was released and has continued to sell well, despite increasing problems. But now in information technology's fourth version, and a fifth Sims looming on the horizon, is the game still worth playing?
Simmer since the start
The very first game I ever owned on my very commencement habitation computer was The Sims. I began playing the game in Oct 2000 and barbarous in love with information technology right away. My life wasn't brilliant and I was struggling with a lot of things that were happening. I was stressed and depressed and suffering a lot bullying at school, and so when The Sims came out, information technology was an escape from my reality into a globe where things were pleasant, where I could have the house I wanted, could live the life I wanted, and where the biggest worry was whether my sim was going to get to the car pool or school bus in fourth dimension.
Over many months and subsequent years, I would escape into the world of The Sims ownership up expansion after expansion and living out the lives of these picayune people, while ofttimes ignoring my own! Playing with the sims was like playing with a doll'southward firm (one of the names the developers gave the game before release was actually Dollhouse), except unlike most dollhouses, this one was okay to play with regardless of your age, and in that location was something so thrilling and freeing in beingness able to practise what you wanted in the little sim world – even though mist of the tasks I enjoyed were mundane things like cooking dinner or taking a swim!
As the years moved on, and my life did too, I never stopped playing The Sims. When the second game was released in 2004 I went and bought that 1 too, just unlike most simmers, I kept the original game and played the new one as well. Most simmers couldn't afford the space to keep both games on their PC, but I made it work, having invested well, into a calculator that could run both. The Sims ii was so different from the first game, meliorate in some places and such a revolutionary game in how genetics worked when sims had babies. The game went on to have its own set of expansion packs, and stuff packs which I diligently bought, and I never lost my interest in the game despite the fact things were happening in my own life.
The decline
I knew The Sims iii was on the manner, before it had been released. A small little leaflet at the back of one expansion or stuff packs forThe Sims 2 showed an enticing image of the new game with an early twelvemonth release engagement. But the game was buggy and had issues, so EA (the publisher) pushed dorsum the date by a few months. And nosotros were treated to some other stuff pack focused effectually gardens and mansions in the meantime. This I didn't mind, I was happy playing my current game and unlike a lot of people I was willing to await, preferring to expect a while and become a game that worked properly rather than get an on-time release.
But when The Sims 3 finally came out in 2009, one of the biggest bugs in the game still existed. A key feature called story progression which hadn't existed in previous games (which allowed the households you were non currently controlling to live their own lives – getting jobs, moving in, moving away, etc.) was broken. The progression itself didn't work well even when turned on, often sending your about loved, and much played with, families away for good (essentially deleting them from your game as if they moved abroad), but the problem with the game was that you couldn't turn it off, despite a checkbox suggesting you could. This was a major bug/pause in the game and acquired a lot of anger amongst the customs of simmers who had spent so much coin buying the base game. A lot of people didn't want the story progression on, and I, amidst them, felt cheated out of spending so much for what was a one-half-broken game.
Apart from that very obvious issues there were others too. Sims would take forever to route themselves to a destination, at other times they would get stuck, acting more like Sims 1 sims trying to get through a door, than the quick speed which Sims 2 sims could motility in or out of the style. These routing errors had never happened on such a scale in whatever other game and it led to a lot of frustration. A lot of the sims interactions in this new game were also repeated from The Sims 2 as well, making it feel like the developers got lazy and decided to just re-create things from previous games into this one. However all these bug paled in comparison with what became known as the biggest bugs in the game. Random memory crashes. Dissimilar whatever other game I had ever played before, this one became almost unplayable every bit soon as you loaded information technology upwardly. At that place was literally a l/fifty chance every time I played that the game simply would crash, telling me it had a memory fault and couldn't save my game!
The kickoff of the stop
As The Sims three progressed it was articulate that the game would never be stable. Subsequent expansion packs tried to set the routing and story progression errors and succeeded to a certain degree. Simply the memory crashes still continued and information technology became clear that the developers would never prepare them. Expansion after expansion pack came out with brilliant new features. The inventiveness and new ideas that came were amazing, but all the while the base game was unstable and and then it would always have some sort of problems, no matter how much endeavor you went to keeping your reckoner updated.
The tertiary game in the franchise had such potential to be astonishing and the creative ideas that made it into each expansion and stuff pack were great. But at the same time it started to become very clear that publisher EA was pushing for more and more content to be released in time with its own schedule, regardless of how buggy it was. And all in the efforts of making as much coin equally possible for as lilliputian attempt equally possible. This became evident to me when most of the new Worlds (dissimilar neighbourhoods y'all could play with) could only be obtained if you lot bought them online. Earlier these worlds or neighbourhoods had always been included with expansion packs, but now the majority never came with a new exansion and instead EA enticed players to buy stuff and download it online. A clever tactic which would lead to even more profit in the future. If people downloaded instead of installed from a disc, then EA could gain more than prifit from non having to brand the discs in the first place!
Equally The Sims 3 released its final expansion pack, the new The Sims iv was promising to bring ever newer features while fixing all the buggy issues and bug of the previous game. But upon its release information technology was articulate that EA really hadn't cared to produce a decent game that simmers would enjoy, because the quaternary installment released with and so little content and such hard installation issues that information technology instantly led to a lot of people criticising the series and the sales for The Sims 4 were probably far below what EA had expected (evident from the fact EA refused to release sales figures for this game compared to the first three).
No longer worth it
The Sims 4 marked an cease to my playing any new games in the franchise, and in fact the end to me ever touching an EA title again. I still loved the commencement two games, and the tertiary despite its many problems. But the quaternary game was a huge disappointment and I actively shunned the game and ignored any advertising around information technology.
There were 2 reasons I didn't want to play the quaternary game in the series: one was a practical 1, I didn't take a gaming PC hooked upwards to the cyberspace and then going online to 'activate' my game just wasn't going to happen. But even if I had an internet connexion at the time the second reason has still held upward to this 24-hour interval and is actually the core of why I reject to play this game: because the game, compared to the commencement three, is a shameless attempt past the publisher EA to grab equally much money as possible without giving back a decent play experience.
As news near the game and its expansion packs were released, it became clear to me I'd made the right choice. The game might not have been heavily buggy like its predecesor, but it looked similar a mobile game that had been released onto PC. The game looked and seemed more like The Sims one than the fourth game in the series and one-half of the gameplay features were missing, including things that had always been included in the games like pools and toddlers (a life stage bachelor since the start of The Sims 2).
As expansion packs were released they had barely any content compared to their predecessors. Instead EA would strip some things out and release them in seperate game and stuff packs instead. Where The Sims 1, 2 and 3 would release a menagerie of animals both large and small in a 'pets' expansion pack, The Sims iv would brand you pay twice, start a Cats & Dogs expansion followed past one with smaller pets like hamsters. Where the earlier games games would include some Halloween things with a seasons expansion pack, the fourth game has a seasons pack and a spooky stuff pack seperately, etc., etc.
The more and more news I heard virtually the game, the worse it seemed. Many said the game lacked the vibrancy and soul of the earlier ones, and fifty-fifty empty-headed things like the grass having no texture (it had a texture all the fashion back in the year 2000!) made the game feel inexpensive and app-like, rather than the beautifully complex and ground-breaking game it had been years agone.
Is it still worth buying?
A game publisher's goal is always to make a profit, both for the CEO and staff and likewise for shareholders. If the visitor doesn't make a profit then they'll go out of business, then of course I empathize the need to go on a steady income coming in, and the need for The Sims 4 to make EA money. All the same, people like me who are old enough to think playing games effectually 2000 and before, volition remember how quality seemed to matter equally as much as quantity. And it was because the games were released with quality in mind, that they reached such amazing sales figures in such a short space of time.
Although publisher EA has for so long been so ruthless in making money, the last decade has really shown how different games are to how they used to be. Unfortunately The Sims will never be the game it once was, not while EA is desperate to make so much money out of it. The people who work tirelessly on the game, the designers and creators of the game are brilliant. They work actually hard trying to produce something that people will love and something that will nevertheless be loved past so many. But while the people on the footing work hard, they are pushed by their bosses who demand that games, expansions and stuff exist released on fourth dimension, regardless of quality, regardless of whether information technology's ready to be released or needs more than time to be developed. And while that is the mode the system works, the hereafter of The Sims and in fact all games created past large publishers is a grim one.
A return to the old
A lot of people will disagree with me, they will defend The Sims 4 as if information technology was their ain relative and exist shocked that I could say such harsh things about the company that produced the game they dearest. Merely I'm guessing most people who volition criticise me for my views will exist immature players, people who don't retrieve games before the yr 2000 or they never played games dorsum then. Considering those of us who do and take, have seen a huge refuse in the gaming industry and a lot of us no longer care about the companies or games like nosotros used to.
I have no doubts that The Sims 5 will be released inside the next year or two. People have already been hired to create the game and EA's CEO has fifty-fifty confirmed the game will be more online than always with a multiplayer feature as well every bit a single actor that we all know. I'm sure in that location will be a lot of people who volition play the new game and I'm sure it will, on the surface, seem better than The Sims four given how poor this game even so is. Merely will we ever see a render to the amazing ground-breaking games that were created in the past? Will we ever see games that amaze everyone, that don't need you lot to download huge files that reached your broadband monthly limits? Games that brand everyone grin because they aren't broken? I'm non sure we volition any more than.
In the concurrently I will stick with playing the commencement 3 sim games. I may non get any new expansion packs any more than, or accept a game with the latest super amazing graphics, but I don't care. What I do go is the satisfaction that I'm playing something that was created with a want to get in great, a game that was one time created with a lot of care and love behind it, and it shows in how amazing all iii games (peculiarly the first two) still are to this solar day!
So is the sims still worth playing? If you ask me nigh the recent installment then: no. But if you lot ask me nigh the first three games, and so: admittedly Yep!
-The Sims logo copyright of the EA and is used in header nether fair utilise.
Accept yous always played The Sims ? What do you think near a dollhouse simulation game? Exercise yous have any favourite videogame franchises? Permit me know what yous recollect in the comments below 🙂
Source: https://thestrawberrypost.wordpress.com/2020/02/07/the-sims-is-20-years-old-but-is-it-still-worth-playing/
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